Friday, June 13, 2008

William Gibson and The Thriller Device

I decided to start reading "Spook Country" again, which it had been my plan to finish during Thanksgiving break. The reason I stopped:

Being an intellectual thriller, the novel is driven by an ongoing quest by the protagonist, Hollis Henry, to uncover a complicated plot involving several parties across the US and world. It is a "paranoid narrative" of the first order. Eventually Hollis finds her way into the lair of the secretive media corporation "Blue Ant," and suddenly the book is filled up with one sophisticated security system after another, lasers and metal doors, we find ourselves in the SUPERCOOL and SUPERSECRET headquarters of this guy Bigend and, well, we feel like grabbing a game controller and kicking ass. There is something about the setting that is akin to video game level design, something like Half Life. Now, I'm sure that William Gibson deserves to do whatever he wants, but I don't quite understand why, when there are secrets to be revealed, those secrets have to be packaged in awesome, bogus-future sleek wrapping.

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